Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (2024)

1.

Dragoon Rotation Guide

This page details the ins and outs of the Dragoon rotation at level 90. The general ideaof the Dragoon rotation is to perform a simple "backbone" of ten weaponskills in sequencewhile weaving your jump and dragon-themed abilities in-between their cooldown spins. Whenyou perform the rotation properly, everything slots neatly in its place, and you feel a nicepayoff as you ebb and flow between Blood and Life of the Dragon.

2.

Weaponskill Rotation

The backbone of the rotation revolves around two combos, which we often refer to as theDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (1) Chaotic Spring combo (1) and the Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (2) Heavens' Thrust combo (2):

  1. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (3) True ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (4) DisembowelDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (5) Chaotic SpringDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (6) Wheeling ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (7) Fang and Claw
  2. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (8) True ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (9) Vorpal ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (10) Heavens' ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (11) Fang and ClawDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (12) Wheeling Thrust

Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (13) Disembowel applies a passive +10% damage buff called Power Surge, andDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (14) Chaotic Spring applies a powerful damage-over-time (dot) effect. If that doteffect lasts longer than 15 seconds, the first combo deals more total damage than the second, assumingPower Surge doesn't fall off. However, due to the timer of 24 seconds on the dot and 30 seconds on the buff,we have plenty of time to perform the second combo without losing uptime on either effect. As such, our basicrotation of ten GCDs is simply the Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (15) Chaotic Spring combo followed by the Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (16) Heavens' Thrust combo.

Of note, upon completion of either of these five-hit combos, you gain the Draconian Fire buff, whichwholesale replaces Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (17) True Thrust on your hotbar with Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (18) Raiden Thrust. Each time youuse Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (19) Raiden Thrust, you gain a stack of Firstminds' Focus, which allows you to executeDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (20) Wyrmwind Thrust once you have collected two stacks. As such, you want to always try to completeyour current combo rather than abort it to restart with Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (21) True Thrust. Most content in the game shouldbe completed with only a singular use of Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (22) True Thrust in its entire duration. This is because of the 30-secondtimer on all combo actions and the fact that the only way to break your combo is if you press a combo starter (Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (23) True Thrustor Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (24) Doom Spike) without the Draconian Fire buff. As such, mid-rotation, your ten-hit combo should always be:

  1. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (25) Raiden Thrust - 280 potency
  2. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (26) Disembowel - 250 potency (Power Surge)
  3. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (27) Chaotic Spring - 300 potency (45p damage-over-time)
  4. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (28) Wheeling Thrust - 300 potency
  5. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (29) Fang and Claw - 400 potency
  6. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (30) Raiden Thrust - 280 potency
  7. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (31) Vorpal Thrust - 280 potency
  8. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (32) Heavens' Thrust - 480 potency
  9. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (33) Fang and Claw - 300 potency
  10. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (34) Wheeling Thrust - 400 potency

Often overlooked in the Dragoon skills is the trait we learn at level 64, Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (35) Lance Mastery. This improves yourDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (36) Fang and Claw and Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (37) Wheeling Thrust, specifically when used back-to-back, as the trait allows. Itis why the fifth hit of the combo is listed here as 400 potency instead of the listed 300 in the skill's tooltip.

Lastly, if you are ever forced to disengage from your target for an extended period of time to where your globalweaponskill recast will refresh, you can utilize Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (38) Piercing Talon to pad the downtime and minimize your losses.

2.1.

Positional Requirements

Like all Melee DPS Jobs in FFXIV, Dragoon has positional requirements on several of its weaponskill actions.In order to maximize your damage, you must be on the correct side of the boss when you arrive at these points inthe rotation. Thankfully, it flows rather nicely, so you can be on the rear for five GCDs in a row, then switch to theflank for the next five.

  1. Rear Positionals: Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (39) Chaotic Spring and Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (40) Wheeling Thrust
  2. Flank Positionals: Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (41) Fang and Claw

Dragoon has a wide variety of off-global abilities that they need to weave between their weaponskillswith precision in order to maximize their damage output. Thankfully, the cooldowns on all of these abilitiesalign quite nicely with one another to create something of a rotation in their own right, which overlays onthe weaponskill rotation to create the complete Dragoon rotation. Once you have committed the weaponskill/GCDrotation to muscle memory, you just let that flow in order while focusing on maintaining uptime on all of youroff-global abilities.

3.1.

Off-Global Damage Abilities

These should always be pressed on cooldown as soon as possible. If you follow the recommended opener listedbelow and maintain their cooldowns perfectly, they will remain in the same order during every burst window.

  1. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (42) High Jump - 30s
  2. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (43) Mirage Dive - 1s (Only available once within 15s after using Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (44) High Jump)
  3. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (45) Geirskogul - 30s
  4. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (46) Spineshatter Dive - 60s (Two charges)
  5. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (47) Dragonfire Dive - 120s
  6. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (48) Nastrond - 10s (Only available in Life of the Dragon)
  7. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (49) Stardiver - 30s (Only available in Life of the Dragon)
  8. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (50) Wyrmwind Thrust - 10s (Unlocked after two Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (51) Raiden Thrust uses)

3.2.

Off-Global Buffing Abilities

These should always be pressed as soon as they are available, after the timings listed in the opener in the next section.Each one will enhance the power of the following attacks for a short duration, and, as such, we try to pack as many of the priordamage-dealing actions into each window as possible.

  1. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (52) Life Surge buffs one weaponskill to be a critical hit. 40s cooldown, two charges.
  2. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (53) Lance Charge +10% damage - 60s cooldown, 20s duration.
  3. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (54) Dragon Sight +10% damage - 120s cooldown, 20s duration. Also buffs your chosen target by 5%.
  4. Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (55) Battle Litany +10% crit rate - 120s cooldown, 15s duration. Also buffs your allies.

Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (56) Dragon Sight also provides the same benefits as Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (57) True North for its full 20s duration.This buff allows you to ignore all positional requirements of your actions during your larger buff windows, which makes the openerand each subsequent even-minute burst window substantially easier to pull off.

Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (58) Life Surge has the most nuance out of the buff actions. Everything else is just used whenever it's ready.Which weaponskill you should use it on becomes rather obvious, however, when you look at the potency breakdown and factor inthe above buffs. The only reasonable options, because Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (59) Life Surge doesn't affect damage-over-time, are Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (60) Heavens' Thrustand one of the fifth hits of either combo, assuming it lands on the proper positional. The full list of the various circ*mstancesare as follows. These numbers ignore Power Surge because it is assumed to always be active.

  1. Potency: 580.8 - Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (61) Heavens' Thrust with both +10% buffs
  2. Potency: 528 - Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (62) Heavens' Thrust with just Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (63) Lance Charge
  3. Potency: 484 - Fifth Combo Hit with both +10% buffs
  4. Potency: 480 - Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (64) Heavens' Thrust with neither +10% buff
  5. Potency: 440 - Fifth Combo Hit with just Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (65) Lance Charge
  6. Potency: 400 - Fifth Combo Hit with neither +10% buff

As such, you almost exclusively will be pairing Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (66) Life Surge with Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (67) Heavens' Thrust.The cooldown of the ability and the fact it has two charges means you can almost always use one under buffs withoutwasting a usage. So long as that lands on Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (68) Heavens' Thrust or a fifth combo hit specifically during youreven-minute burst windows, you want to hold for burst windows. Otherwise, using it on an unbuffed Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (69) Heavens' Thrustis worth it, but only to avoid overcapping the cooldown.

Of note, as of patch 6.2, you gain an additional amount of bonus damage on your Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (70) Life Surge Weaponskill when usedwhile under the effects of Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (71) Battle Litany. As such, you do want to absolutely prioritize a double-buffed fifth combohit that also catches Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (72) Battle Litany over unbuffed Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (73) Heavens' Thrust uses.

3.3.

Life of the Dragon

Mastering Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (74) Life of the Dragon can be rather difficult, and it is arguably the most complicated part of the entire Dragoon rotation. First,you need to use Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (75) High Jump to unlock Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (76) Mirage Dive to increase your Gaze of the First Brood stacks.Then, once you have two stacks, you need to press Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (77) Geirskogul to enter Life of the Dragon. Sounds confusing? Let'sbreak it down.

With the way Final Fantasy XIV works combat, these considerations and conditions tend to become a moot point. The optimalthing to do in almost any encounter and under almost any circ*mstance is to simply push all of your buttons as soon as theybecome available. That being said, you just push Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (78) Geirskogul and Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (79) High Jump every 30 secondslike clockwork and, as long as you remember to press Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (80) Mirage Dive within 15 seconds of every Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (81) High Jump,you'll enter Life of the Dragon on every other Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (82) Geirskogul. If you follow the order in the Opener below, the order ofthese three actions will never change throughout the course of the encounter. You will always press them in this order: Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (83) GeirskogulDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (84) High JumpDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (85) Mirage Dive.

As listed in the 'Use Everything On Cooldown' section below the opener, you can see that following this order forever will cause youto gain your first eye during the opener, then your second Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (86) Geirskogul will land before you get your second eye at 30s.From there, your next Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (87) Geirskogul will consume those eyes to enter Life prior to overcapping, and you'll thereforegain your first eye again after entering Life. Because the cycle then lasts for 30 seconds, you always exit Life with Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (88) Geirskogulas well as Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (89) High Jump and Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (90) Mirage Dive, in that order, gaining you a second eye at around 90s to set upfor another entry into Life at 120s - right during your next burst!

In other words, if you press the buttons in the opener in the order as written, then all you need to do for the rest of the encounter isuse everything on cooldown, and your Life of the Dragon cycles will solve themselves.

4.

Dragoon Opener

Below is the general-purpose opener that is used in almost all scenarios. If you cannot afford to use potions, simplyleave that weave slot empty. Shifting everything forward by one GCD actually results in lower overall damage (in general).Two different placements for Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (91) Spineshatter Dive are shown between the written and image variations. Eitherone is perfectly fine - use whichever one is more comfortable for you.

4.1.

Image Form

Click the image for a full view with action names.

4.2.

Written Form

  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (93) True Thrust → Current Tincture of Strength
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (94) DisembowelDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (95) Lance ChargeDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (96) Dragon Sight
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (97) Chaotic SpringDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (98) Battle LitanyDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (99) Spineshatter Dive
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (100) Wheeling ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (101) GeirskogulDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (102) Life Surge
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (103) Fang and ClawDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (104) High JumpDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (105) Mirage Dive
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (106) Raiden ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (107) Dragonfire Dive
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (108) Vorpal ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (109) Life Surge
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (110) Heavens' ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (111) Spineshatter Dive
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (112) Fang and Claw
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (113) Wheeling Thrust
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (114) Raiden ThrustDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (115) Wyrmwind Thrust
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (116) Disembowel

4.3.

Use Everything On Cooldown

Following this opener and then pressing every button on cooldown will lead to each subsequent burst window feelingneat and orderly, following that same basic layout. Every two minutes, we loop back around to a re-opener, of sorts, butwith Life of the Dragon entry.

Action0s30s60s90s120s
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (117) Lance ChargeDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (118)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (119)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (120)
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (121) Dragon SightDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (122)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (123)
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (124) Battle LitanyDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (125)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (126)
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (127) GeirskogulXXXXX
Life Entry!!!!!!
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (128) High JumpXXXXX
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (129) Dragonfire DiveXX
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (130) Mirage DiveDragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (131)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (132)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (133)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (134)Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (135)
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (136) Nastrond2 buffed2 buffed
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (137) StardiverXX
Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (138) Spineshatter Dive2XXX

With practice, you'll also find that you can fit one to two Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (139) Wyrmwind Thrust actions into every buffwindow, depending on where the buffs fall on your backbone rotation.

5.

Multi-Target Rotations

The basic idea of combat in multi-target is identical to that in a single target scenario. You have a static set of weaponskillsyou execute in order, laying on your ability rotation over the top of them. Almost nothing else is changed, aside from whatweaponskills you are using. Of note, we perform different rotations against two targets versus three or more.

5.1.

Two-Target Rotation

Base weaponskill rotation:

  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (140) Raiden Thrust
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (141) Disembowel
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (142) Chaotic Spring (Target one)
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (143) Wheeling Thrust
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (144) Fang and Claw
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (145) Raiden Thrust
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (146) Disembowel
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (147) Chaotic Spring (Target two)
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (148) Wheeling Thrust
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (149) Fang and Claw

You can use Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (150) Life Surge on fifth hits, but use it only to prevent overcapping the cooldown. Otherwise, it's betterto just hold for a future Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (151) Heavens' Thrust or the next larger pack for a Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (152) Coerthan Torment. Whileusing this rotation, you should make sure to keep using your actions to get into Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (153) Life of the Dragon, as many of yournormal skills hit multiple targets and gain more benefit against two compared to one enemy.

5.2.

Three or More Targets

Base weaponskill rotation:

  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (154) Draconian Fury - 130p per target (390+)
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (155) Sonic Thrust - 120p per target (360+)
  • Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (156) Coerthan Torment - 150p per target (450+)

You should be using buffs whenever they're available and saving Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (157) Life Surge for Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (158) Coerthan Torment.It will make every hit of the action an automatic critical hit. In addition, this combo automatically refreshes Power Surge and givesstacks of Firstminds' Focus, allowing you to execute Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (159) Wyrmwind Thrust. Since the combo is shorter - three GCDs instead of five -it also means you will gain a significantly large amount of additional uses of this powerful crowd-control move by using this rotation.

When running dungeon content with regular trash packs, you can feel free to save your Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (160) Spineshatter Dive charges tochase the mobs as the tank gathers them. Also, make sure to use Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (161) High Jump as close to on cooldown as possible. It's asingle-target hit, so landing it and Dragoon DPS Rotation, Openers, and Abilities - Endwalker 6.55 (162) Mirage Dive while running to gather mobs helps to jumpstart your Life cycles.

6.

Changelog

  • 18 Jan. 2024: Updated for patch 6.55.
  • 09 Nov. 2023: Added opener image.
  • 15 Oct. 2023: Updated for Patch 6.5.
  • 27 May 2023: Updated for Patch 6.4.
  • 11 Jan. 2023: Updated for Patch 6.3.
  • 20 Sep. 2022: Updated for Patch 6.2.
  • 20 Apr. 2022: Updated for Patch 6.1.
  • 10 Feb. 2022: Guide added.

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