The Machine Age - Stellaris Wiki (2024)

Version

The Machine Age - Stellaris Wiki (1)

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The Machine Age

The Machine Age - Stellaris Wiki (3)

Type

Expansion

Release date / Patch

2024-05-07 / 3.12

Store: Expansion

The Machine Age is the 8th major expansion for Stellaris. It was announced on 2024-03-15[1] and will be released on 2024-05-07 [2] alongside patch 3.12.

Contents

  • 1 DLC features
  • 2 Videos
    • 2.1 Cinematic trailers
  • 3 Dev diaries
  • 4 References

DLC features[edit | edit source]

As your scientists discover ever more advanced means to commune with the machine, your society will face new ethical and social dilemmas. Biological species grapple with the effects of rapid augmentation, while the very nature of identity is thrown into question by the rise of synthetic consciousness. Meanwhile, in an otherwise unremarkable corner of the galaxy, a robotic empire has arisen with individualistic personalities. A democratically elected government now presides over the fate of these singular Machines.

It is an age of technological glory, rapid social change, and unbridled ambition… But in the depths of space, a danger unlike any before encountered is about to emerge, a looming threat that will throw the very meaning of life into question.

The Machine Age - Stellaris Wiki (5) Individualistic Machines
  • Your machine empires are no longer limited to gestalt consciousness. What is your story? Were you simple servitors who suddenly acquired consciousness? Will you want to indulge in the pleasures of the material world without the consequences that an organic body would have to suffer? Further customize your empire with 3 new Machine Ascension Paths.
The Machine Age - Stellaris Wiki (6) New Cybernetic and Synthetic Reactive Portraits
  • Explore two new sets of portraits for your species that visually represent your advancement through Cybernetic and Synthetic Ascension.
The Machine Age - Stellaris Wiki (7) New Situations and Advances Authority Swap
  • As you delve ever closer to the mind of the machine, you will have to face new challenges for your society. Every decision matters and the only certainty is that your empire will not be the same after its Ascension.
The Machine Age - Stellaris Wiki (8) 3 New Origins
  • Cybernetic Creed - Your empire pursues a divine calling: the holy fusion of the body and cybernetics. Augmentation is worship.
  • Synthetic Fertility - Once a thriving society, a novel genetic disease leaves your empire unable to reproduce biologically. Digital salvation seems the only option to avoid extinction.
  • Arc Welders - Hailing from a world starved for space, a robotic society turns to the stars for resources.
  • On top of that, 6 new Civics, 2 new superstructures (the molten Arc Furnace and powerful Dyson Swarm), new Pop Traits, and 7 brand new music tracks for the best in synthetic beats!
The Machine Age - Stellaris Wiki (9) End Game Crisis
  • A tempest rages in space, a Fallen Empire goes dark, and a long-forgotten enemy emerges to shake the foundations of power. Cetana, the Synthetic Queen, promises to deliver the galaxy from suffering. Her reach is immense, and her true aims opaque. Will you collaborate, or seek to derail her plans? Prepare for a Crisis unlike any other, and a battle beyond imagination…
The Machine Age - Stellaris Wiki (10) Player Crisis Path
  • We are all bound by limits – constraints of the body, of time, and the physical rules of an uncaring universe. Who among us has not dreamed of casting off these chains? Of breaking through to a new, better reality? To accomplish such a task, technology on a scale never before seen must be developed. Calculations will be needed far beyond the scope of any computer. Within the Synaptic Lathe, your best and brightest minds must be put to work. If a few are burnt out along the way, so be it. No breakthrough comes without sacrifice.

Videos[edit | edit source]

Cinematic trailers[edit | edit source]

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Dev diaries[edit | edit source]

Main article: Developer diaries

All developer diaries about the The Machine Age expansion and patch 3.12 (aka Andromeda).

Patch 3.12 (Andromeda)
No.Title and LinkDescriptionDate
1Announcing The Machine AgeOverview of features in The Machine Age expansion2024-03-14
2The Origins and Situations of The Machine AgeOverview of new origins, situations, and advanced authorities in The Machine Age2024-03-21
3Individualistic Machines and Machine Gameplay UpdatesOverview of changes to Machine species and new individualist Machine empires and machine ascension situations2024-03-28
4Rick the CubeRick the Cube robotic portrait2024-04-01
5Civics and Structures of The Machine Age, and Auto-ModdingNew civics, Kilostructures (Dyson Swarms & Arc Furnace), and species auto-modification2024-04-04
6A New Crisis, A Release Date, and Announcing the Stellaris: Season 08Announcement of release date for The Machine Age and Stellaris: Season 08 expansion pass; teaser of new endgame crisis in The Machine Age2024-04-11
7Become the Crisis: CosmogenesisOverview of new crisis path: Cosmogenesis2024-04-18
8The Art of the Machine Age (Part I)Overview of art development in The Machine Age2024-04-25
9The Machine Age and Stellaris 3.12.1 'Andromeda' Preliminary Release NotesPatch notes and selected new modding documentation2024-05-02
10The Art of The Machine Age (Part II - Art Blast Edition)More about the art development in The Machine Age2024-05-16
11Upcoming 3.12.3 ImprovementsPreview of changes and improvements in patch 3.12.32024-05-23
123.12.3 Released and a Small Peek at the FuturePatch notes for 3.12.3, and teaser of Cosmic Storms feature in 3.132024-05-30
13Stellaris 3.12.5 "Andromeda" Preliminary Release NotesPreview of patch notes for 3.12.52024-06-13

References[edit | edit source]

Retrieved from ""

The Machine Age - Stellaris Wiki (2024)

FAQs

What does machine age add to Stellaris? ›

On top of that, The Machine Age includes new reactive portraits, 6 new Civics, 2 new mid-game structures (the molten Arc Furnace and powerful Dyson Swarm), new Population Traits, and 7 brand-new music tracks for the best in synthetic beats!

What is the lifespan of a machine in Stellaris? ›

Machine leaders have a starting age of 5-10 years, a base lifespan of 100 years (robots have a base of 80 years), and are affected by lifespan boosting effects. "Eternal Machine", the Machine variant of "Venerable", makes your leaders of that species immortal rather than increasing lifespan.

What is the lifespan of a leader in Stellaris? ›

The mean lifespan with no modifiers is 88 years, 6 months.

What is the Cybernetic Creed in Stellaris Machine Age? ›

Cybernetic Creed - Your empire pursues a divine calling: the holy fusion of the body and cybernetics. Augmentation is worship. Synthetic Fertility - Once a thriving society, a novel genetic disease leaves your empire unable to reproduce biologically. Digital salvation seems the only option to avoid extinction.

What is the max Power Projection in Stellaris? ›

Power Projection is calculated based on your Fleet Size relative to your Empire Size. The larger your fleet is compared to the overall size of your empire, the more Power Projection you'll have. Power Projection can generate up to two points of Influence per month.

What does empire size affect Stellaris? ›

At small values, empire size doesn't matter. Going from size 100 to size 200 makes your tech cost 10% more, but it doubles the amount of research you output: an 82% increase in your effective research output (and a 66% increase in your effective unity output).

What happens at 2500 Stellaris? ›

You can set the "End year" in galaxy creation when starting the game. By default it is 2500. This is enough time to deal with mid and endgame crisis, if u have not beaten them by then they most likely have beaten you.

What is the longest war in Stellaris? ›

The Terran-Compact War, also known as the Long War among the belligerent nations of the Galactic North, was a series of conflicts which together constitutes one of the longest and bloodiest wars in both the Galactic North's history as well as the Milky Way as a whole, lasting nearly 232 years, from February 2263 to ...

How long is a max game of Stellaris? ›

When focusing on the main objectives, Stellaris is about 31½ Hours in length. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 337 Hours to obtain 100% completion.

Is there a holding limit in Stellaris? ›

Available only with the MegaCorp DLC enabled. Expropriation casus belli. Up to 4 holdings can be built in a Branch office, each level of capital tier unlocking 1 holding slot.

How powerful is the chosen one Stellaris? ›

Powers and Stats

Far smarter than any normal scientist, and can understand science better than almost everyone in verse without studying science at all. Capable of micromanaging on a galactic scale even better than the most advanced of supercomputers.

What is the max influence per month Stellaris? ›

A large Empire with a very small fleet will get no Influence bonus at all from Power Projection, while a small Empire with a huge fleet will get the maximum bonus of +2 Influence per month.

What does the Infinity machine do Stellaris? ›

The Infinity Machine can bring all known forms of cryptography to a grinding halt, except of course for the one-time pad.

Can robots be enslaved Stellaris? ›

Note that you will only get the slave bonus on synths, normal robits and droids don't count since they are already slaves as objects. Robots are "enslaved" by default since their owned objects. Once you have synthetics you can choose to enslave them or give them citizen rights.

Can you purge robots in Stellaris? ›

If you go to the population tab of the planet(s) the robots are on there should be a field named 'declining' on the right side. As long as there are no other automatic purges going on you should be able to click it and select the robot species you want to get rid of.

What increases influence Stellaris? ›

The gain rate remains fairly constant throughout the game, but can be increased by declaring other empires your Rivals or increasing your Power Projection. Power Projection grants up to 2 Influence depending on how many ships you have compared to your Empire Size.

What does Stellaris Lithoids add? ›

The Lithoids Species Pack features a selection of new rock-based species portraits and ship models for players who take nothing for granite and are looking to unearth a more grounded civilization.

What does humanoids add Stellaris? ›

The Humanoids Species Pack adds new gameplay options alongside a selection of new portraits and ship models for the irrepressible human race – or at least for species that resemble humans to some degree.

What is the difference between robots and machines in Stellaris? ›

Robots usually get the 'Mechanical' Trait when they are created by other species, but Robots who are made in the Machine Intelligence have the 'Machine' Trait instead. Robots with the 'Machine' Trait can't exist outside of the Machine Intelligence.

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